Game Design
- Light
- Craft
- Stage
- Car
- Wall
- Barrier
- Obstacle
- Pass
Light
- Directional Light
- Position: (0, 3, 0)
- Rotation: (50, -30, 0)
Craft
- Empty Game Object
Move_craft.cs
Stage
- Plane
- Position: (0, 0, 0)
- Scale:(5, 5, 5)
- Color: black
Car
- Asset
- CartoonCarFree
- Physic Material
- Name: ttb
- Dynamic Friction: 0.6
- Static Friction: 0.6
- Bounciness: 0.9
- Rigidbody
- Freeze Position: Y
- Freeze Rotation: Y
- Camera
- Put under Car in Hierarchy to follow car
Wall
- Cube
- Position: (25, 0.5, 0), (-25, 0.5, 0), (0, 0.5, 25), (0, 0.5 -25)
- Scale: (1, 1, 50), (1, 1, 50), (50, 1, 1), (50, 1, 1)
Barrier
- Cube
- Color: white
- Cube for
Pass
- Color: red
Obstacle
- Sphere
- Physic Material
- Name: ttb
Pass
- Cube
- Is Trigger